Thursday, September 20, 2012

BLOCK

BLOCK is an info game i created in september 2012 for the exhibition "hitlerbauten in linz" at NORDICO museum (Linz).

the floor plan is an exact reproduction of the Harbachsiedlung, a neighbourhood built during the nazi-regime in linz, which represents the typical characteristics of this type of architecture: the rectangular shape of the building complex and the park that is situated in its middle.
for the game, the rectangular arrangement of building is used as the game-board. visitors walk from one field (=house) to the next, following the thematical paths laid out in the books that are related to each field. thereby they collect piece of a puzzle. all pieces put together will result in a QR-code that leads to the game's blog.

link to the blog




i created a predecessor to this game in june 2012, which is more directly inspired by the game monopoly and which can be played in situ at Spallerhof, another neighbourhood of linz.

link to the spallerhof-monopoly




both blogs are in German only, sry.

Thursday, November 10, 2011

breaking bad[ly] - glitch art series


breaking bad[ly]- glitch gallery on flickr
&& this is a slowly growing vis/text/ual interpretation of virilio's concept of picnolepsy

Thursday, October 13, 2011

{he}artbreaking to the core. zombie data and the arts of re/de/transcoding


link   link   link   link  
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Digital corpses all abound, zombie data that is still there, but cannot be performed anymore. Change is inevitable, if the artwork should survive. Besides the archivists' efforts to revive the work in its original state, artists have developed their own strategies of embracing the errors and glitches of re/de/transcoding processes
Digital corpses all abound, zombie data that is still there, but cannot be performed anymore. Besides archivists' efforts to revive the work in its original state, artists have developed their own strategies of embracing errors and glitches of re/de/transcoding processes and open up a dialogue of sameness and change, obsolescence and progress, memory and forgetting, positioned as an antithesis to constant technological progress and perfection.




panel with Melissa Barron, Daniela Kuka, Rosa Menkman and Nina Wenhart @ ISEA Istanbul, September 16th 2011

presentation @ rewire Liverpool, September 28th 2011

full txt online && slides
Digital corpses all abound, zombie data that is still there, but cannot be performed anymore. Change is inevitable, if the artwork should survive. Besides the archivists' efforts to revive the work in its original state, artists have developed their own strategies of embracing the errors and glitches of re/de/transcoding processes

Digital corpses all abound, zombie data that is still there, but cannot be performed anymore. Change is inevitable, if the artwork should survive. Besides the archivists' efforts to revive the work in its original state, artists have developed their own strategies of embracing the errors and glitches of re/de/transcoding processes

Monday, September 26, 2011

Wednesday, August 24, 2011

BYOB Linz && grrrilla galleries

BYOB Linz is a screening event taking place on September 1st and 2nd in public spaces around the city of Linz. "Bring Your Own Beamer" is a "frenchise" exhibition format originally conceived of by Rafael Rozendaal. Artists team up with a beamer and project their videos in a gallery setting for an evening. In the case of BYOB Linz, this gallery is called grrrilla galleries. This is a purely time-spaced gallery that operates in a guerilla gardening style, temporarily occupying public spaces.

BYOB Linz I + II will take place on:
Thursday, September 1st, starting at 22:00, @ the underpath next to the ars electronica quarter (photos)
&
Friday, September 2nd, starting around 21:30 (after the prix ars gala), danube park in front of brucknerhaus

more information on grrrilla galleries and BYOB Linz I + II on: grrrillagalleries.blogspot.com
and on the BYOB concept and previous shows on byobworldwide.com
BYOB Linz on BYOB worldwide: http://www.byobworldwide.com/tagged/linz

Tuesday, August 23, 2011

chicks on SPEED SHOW


September 3rd, 2011
18:30 - 21:30
internet cafe, Graben 17, Linz, .AT
www.chicksonspeedshow.tumblr.com (online from September 5th 2011)

Chicks On Speed Show is the first speed show evva in linz && the first one that only showcases female artists. The line-up includes media artists from the early 90s up to today. Join us for an evening of great women in media art!

with
the wonderful monica panzarino
the amazing mez breeze
the lovely rosa menkman
the unbelievable LIA
the one and only cornelia sollfrank
the great amy alexander
the incredible melissa barron
the overwhelming sara ludy
the adorable jennifer chan
the blazing dain oh
and the unbeatable VNS matrix

curated and organized by nina wenhart

SPEED SHOW is a format for online-exhibitions conceived of by Aram Bartholl. Visit speedshow.net for an overview of all past SPEED SHOWS!

screenshots taken from http://chicksonspeedshow.tumblr.com

Wednesday, July 20, 2011

writing

for past && current writing projects, please use this link to beam over to p/art//icles, which includes:

repetition is a form of fucking change. the work of art(&facts) in the age of viral remixing. (2011)
speculative archiving && experimental preservation of Media Art. (2011 - )
(he)artbreaking to the core. zombie data and the arts of re/de/transcoding. (2011)
celebrating the 100th International Women's Day. (2011 - )
w0rdm4g1x. or how to put a spell on Media Art archives. (2010, 2011)
ars electronica. re:shaping a city's cultural identity. (2009)

Wednesday, January 5, 2011

v1ru5

<1ru5 is an exhibition/workshop/adventure/game on [hystorical] artistic computer viruses, their dissemination&& spreading, their various deaths, forms of survival&& states of hibernation. The project researches into virus as artistic practice/expression of appropriating&& breaking the art system as a whole, reflects on hosts&& parasites. virus as a format of tourette is a chinese ghostscript story of self/de/con/struction as playfulness as the ultimate state of f*ck u.

On location, <1ru5 will playfully explore its host bodies, create entropic states, frown and sing its deathly 1<3u lullabies and only follow its own irrational magix.

currently in process (2011). The paper will be presented at FILE Symposium in São Paulo, Brazil, in July 2011.

a small collection of resources can be found here.

collaborators:
Jeff Donaldson (US, http://notendo.com)
Rolf Van Gelder (NL, http://www.cage.nl)
Carmin Karasic (NL, http://www.pixelyze.com/)
Nina Wenhart (AT, http://prehysteries.blogspot.com)

Wednesday, December 15, 2010

open scorez

open scorez is a multiplayer online game, based on the association one has meandering through the wilderness of the web, the brain, books, emotions etc

it remixes robert rauschenberg's idea of open score, ludwig wittgenstein's language game where we make up the ruley as we go along, and the situationist international's dérive.


started in December 2010, ongoing

url: openscorez.tumblr.com

my contribution: ides&concept, implementation, player

current players:
Nina Wenhart (AT), Sandra Rosas-Ridolfi (MEX), Wiltrud Hackl (AT)

Tuesday, November 30, 2010

w0rdm4gix

Aaa, sdafsda, sxjhk hfjk asfjkl. What reminds of onomatopoeia or a poem by Ernst Jandl, are actually tags that can be found as descriptive metadata in archives of Media Art. They describe and depict the contents of these archives. I call these words magical because they conjure up works and knowledge from the depths of the archive. Magical also, because who but a magician would know about the “spell” sxjhk hfjk asfjkl? What and if we actually find something in an archive significantly depends on the quality and accessibility of the descriptive metadata assigned to the artworks.

“Word magic” provides insights into hystorical and current attempts to capture ephemeral Media Art via descriptive metadata and thus create a system of order. Methods and contraptions for the linguistic extraction of essential qualities are discussed; and prospective cures and damages of different terminology models examined (the “majikal rites” of experts culture vs the “digital punk approach” of open public tagging). What is lost and what is gained with different documenting strategies is core to this investigation.

In analyzing existing archives and their strategies, I contrast open and closed approaches to documenting Media Art and the effects on knowledge creation. Throughout my research, I identify the closure of archival database systems as a main problem. The question of opening up these processes to or closing them from the public is at core a political issue. It exceeds the limits of Media Art and sheds a light on the value of openness in society at large and on how accessibility of knowledge shaped and shapes specific societies. In addition to a critique of and an alternative to current approaches, I suggest models of openness, such as Wittgenstein's Sprachspiel (language-game) as more functionally fitting the task of describing evolving knowledge and culture.


published in "mind and matter. comparative approaches towards complexity", transcript verlag, 2011

link to the online version

Friday, November 5, 2010

media art ghosts


seminal media art histories texts are databend and sonified.

so far the media art ghosts series includes:
  • vannevar bush's "as we may think"
  • donna haraway's "a cyborg manifesto"
  • william s. burrough and brion gysin's "the third mind"
  • michel foucault's "archaeology of knowledge"

media art ghosts by nina wenhart

in my appropriations of these texts, i only use sources found online and in various formats. the remixes are then fed back into the public domain. i thereby want to make a statement about open access to digital cultural heritage and express my approach to archiving as an active process.

this series is inspired by all of the above mentioned texts, especially by the following quote from "the third mind":
Any narrative passage or any passage, say, of poetic images is subject to any number of variations, all of which may be interesting and valid in their own right. A page of Rimbaud cut up and rearranged will give you quite new images. Rimbaud images—real Rimbaud images—but new ones.

Wednesday, May 5, 2010

the grammar of new media

"The Grammar of New Media - descriptive metadata for database archives of media art" is my master thesis at the Danube University's Media Art Histories program.

"I believe that this study will have both immediate impact in its advocacy for more open, interactive, and semantically rich approaches as well as a lasting value for capturing the state of the field at this particular juncture".
Bruce Jenkins on "The Grammar of New Media"

written in 2009/10

advisors:
Dr. Bruce Jenkins
Ing. Gerfried Stocker

Monday, February 2, 2009

ARS ELECTRONICA - re:shaping a city's cultural identity

30 years ago the first Ars Electronica festival took place in Linz, Austria. Ars has grown to be one of the most influential Media Art festivals and centers worldwide. But while much has been written about it, and still more will be talked about its history when Ars celebrates its 30th anniversary in 2009, there has not yet been a comprehensive study about Ars Electronica's influence on the local community and its impact on the cultural development of Linz. This paper investigates the socio-cultural and artistic traces Ars Electronica has left on the city of Linz. This Media Art historical account also details a very personal history, as the author, being four years old at the time of the first festival and amazed by its fireworks display, remembers the festival's beginnings from her personal experience and – having worked for Ars Electronica's Futurelab for many years - from a professional perspective as well.

The main question of this talk is how the then marginal field of art, science and technology, placed in an even more marginal, working-class and steel-producing city contributed greatly to the creation/development of a new cultural identity of the city, the art scene and the community as a whole. My investigation into the histories of this cultural institution focuses on the regional impact, regional being interpreted as geographically located/rooted as well as interpersonally built.


written in 2009

a live-photoshop presentation - shown at:
artboom festival, Krakov, June 2010 (thanks to Joanna Walewska, who presented it!)
media art histories program, Danube University Krems, May 2010
re:live conference in Melbourne, Australia, November 2009
the upgrade! Chicago, November 2009

Tuesday, July 1, 2008

leben im strafraum



exhibition at the Lentos Museum of Contemporary Art, Linz

"Eight surveillance cameras with wide-angle lenses are mounted above the pitch, documenting the development of the footballgame moves. This results in videos consisting solely of the rolling and flying lines of the ball marked by the chalk cart. These videos are documented in the Lentos exhibition as visualizations".


produced in 2008

my contribution: initial idea (together w/ Magnus Hofmüller)

collaborators: Doris Prlic, Thomas Philip, André Zogoly, Magnus Hofmüller

Sunday, June 1, 2008

prehysteries of new media

prehysteries of new media is nina wenhart's collection of resources on the various histories of new media art. it is the base for a forthcoming book and consists mainly of non or very little edited material i found flaneuring on the net, sometimes with my own annotations and comments, sometimes it's also textparts i retyped from books that are out of print.

it is also meant to be an additional resource of information and recommended reading for my students of the prehystories of new media class that i teach at the school of the art institute of chicago (SAIC) in fall 2008 and 2009.

additionally, on prehystories.blogspot.com the syllabus for the class is available online as well as a summary for each class.

“Our fine arts were developed, their types and uses were established, in times very different from the present, by men whose power of action upon things was insignificant in comparison with ours. But the amazing growth of our techniques, the adaptability and precision they have attained, the ideas and habits they are creating, make it a certainty that profound changes are impending in the ancient craft of the Beautiful. In all the arts there is a physical component which can no longer be considered or treated as it used to be, which cannot remain unaffected by our modern knowledge and power. For the last twenty years neither matter nor space nor time has been what it was from time immemorial. We must expect great innovations to transform the entire technique of the arts, thereby affecting artistic invention itself and perhaps even bringing about an amazing change in our very notion of art.”
Paul Valéry, Pièces sur L’Art, 1931
Le Conquete de l’ubiquite

started in 2008, ongoing project

datenpunkarchive



a digitally punked archive for collecting, deconstructing + reconfiguring media art in theory and practice, pirating, harvesting data and information, undusting it, spreading it, making them seeds of love, remixing and remastering, experimenting, researching and analyzing. seriously, play.
 
started in 2008 

// phase 01 [2008 - 2010] collection of materials
// phase 02 [2008 - 2012] research && writing
// phase 03 [starting 2012] putting the A/V materials online - this unfortunately will be delayed a bit :(

Friday, January 18, 2008

zielinski - a font

the zielinski font was created out of photos i took during Siegfried Zielinski's keynote speech at the re:place media art histories conference in berlin (november 2007). in a font creator, i used the bitcrushed images to replace the letters of the alphabet.With this new font i re-enacted the manifesto Zielinski presented at re:place.

the original photos can be seen on my flickr account.
my re-enactment of Zielinski's talk is on p/art//icles.

produced in 2008

Thursday, January 17, 2008

IX - documentation

Review of project processes and backgrounds, collaboratively written by Nina Wenhart and Jon Cates.

written in 2008

co-authors:
jonCates
Nina Wenhart

hacked raven input



Hacked Raven Input (nina wenhart, jon cates + jake elliot) remixes and transcodes raw data from various Media Art Archives, converting files into realtime audio video noise, building a nest for digital punk computer witches and crashing systems across a network connecting Linz/Chicago.

For an in-detail documentation of the project and the process of developing it: www.hackedraveninput.blogspot.com


 































Hacked Raven Input - reinterpretations by nina wenhart



produced in 2008

my contribution: idea, concept development, creation, performance

collaborators:
Jon Cates, Nina Wenhart, Jake Elliott

performance:
January 2008, at quitch, Linz

Sunday, June 17, 2007

IX



IX is a vicious and powerful magical device for bewitching computers. It contains nine randomly executed spells that are set free by shaking an enchanted cube.
But like in the Magician's Apprentice, once the user executes control, the device goes out of control and does whatever magic it wants.

To hack and hex the operating systems, IX combines traditional stage magic and irony (as an element of hacking culture) in the magic spells, the h.exe files.
IX plays with the user's expectations by constantly shifting the position of power and questions who is in control.

For the detailed documentation: www.h3x3n.net


produced in 2007 (version 1, Madrid), 2008 (version 2, Chicago), 2009 (version 03, Paris; version 04, Montreal)


my contribution: idea, concept development, design

collaborators from h3x3n:
Mark Beasley, Jon Cates, Nina Wenhart, Jake Elliott, Tamas Kemenczy, Alex Inglizian, Fernando Lbarrajon (version 1), Abraham Andrade (version 1), Sandra Rosas Ridolfi (version 2), Raimund Schumacher (version 1)

others about IX:
IX on rhizome.org editorial (July 20th, 2010) http://rhizome.org/editorial/3666
IX on rhizome.org editorial (November 25th, 2010) http://rhizome.org/editorial/2113